A fullWaiverwith a guardian signature if under 18, must be signed to play.In addition to safety rules found on the waiver. Including but not limited to the following:
NO ALCOHOL or illegal drugs allowed.
NO PROFANITY is allowed (on the field or in the staging area).
All players must remain within boundaries to remain in play. If a player goes out of bounds, they will be eliminated from the game.
Barriers and obstacles are not to be moved or modified in any way.
If for any reason your marker is not working and you are not sure of the problem alert a referee and they will assist you.
Do not pick up paintballs off the ground, they ruin the markers. Do not over fill your ammo loader.
Do not lay rental equipment on the ground.
Remember it is only a game - keep your sense of humor, play fair, have fun. If someone is doing something they shouldn't, politely make sure they know to not do it again, and go on with the next game. If they continue, report it to the staff so they can check into it.
Each player will chrono their marker EVERY TIME prior to entering playing area. Markers are to be set to shoot no higher than 285 fps. NO EXCEPTIONS.
A player is eliminated when a paintball breaks and leaves a paint mark at least a quarter size or larger anywhere on the player.
There is no elimination if the paintball does not break upon impact. If the paintball splatters after hitting a tree or other object, the player is not eliminated. If a paintball hits and breaks anywhere on a marker, hopper or any other piece of equipment on a player, that player is out. When a player has been hit in a location that he cannot see, he may call for a paint check. The player must call "PAINT CHECK ME" and continue to play. A judge will come over to check the player for a hit, do not stop playing. If the judge feels it necessary to move the player to check him, he will call the player neutral by shouting out "THIS PLAYER IS NEUTRAL", and will place a hand on the player. If you see a judge with his hand on a player, that player is neutral. Neutral players may not be fired upon, and they may not fire. Neutral players may not move, and no player may move to improve their position on this player. Once the paint check has been resolved the judge will call the player in or out, and the game will resume. A player may call a paint check on another player if he is reasonably sure the player has been hit and marked. To do this the player calling the paint check must say "PAINTCHECK" FOLLOWED BY THE LOCATION AND IF POSSIBLE THE DESCRIPTION OF THE PLAYER TO BE CHECKED. (i.e. "paint check the guy in the black sweatshirt behind the blue barrel to my right"). The more exact the location and description are given, the faster your paint check will be executed. Judges will not respond to a player simply calling "Paint check". If paint checks are called excessively or needlessly the judge may eliminate the player calling the checks. When calling a paint check on another player you may not move on that player, but you should continue to fire. You should encourage players who you believe you have eliminated to check themselves by calling out "CHECK YOURSELF PLEASE". Again, be as specific as possible by telling the player exactly where to check. When a player checks himself, you must stop firing at him.
If you shoot a player, and he is hit, QUIT SHOOTING!!!! Excessive Shooting will cause you to be ejected from the game. Be careful not to shoot players that are "out" and are leaving the field.
Three ball break rule – Shooting and hitting a player where three or more balls break on a player is prohibited. The first offense will result in a verbal warning. A second offense will result in sitting out two games. Any additional offenses will result in ejection.
If you a caught rubbing off paint while in the game to avoid calling yourself "out", you will not be allowed to play. Cheaters will not be tolerated.
CALLING YOURSELF OUT ("HITS")
Loudly call “HIT” and raise one hand above your head, place your barrel cover over the barrel of the marker.
Once you call “HIT”, you must exit the game at the designated exit point (to be specified by the referee prior to game start).
Players must quickly exit the field, no talking to active players Dead Players can not talk to Live Players-- Dead men don't talk!-- Once you are out you cannot say anything but "I'm hit, I'm out!" You cannot gesture or otherwise convey any information to any other player. Imitating a “HIT” player will not be tolerated.
The referees have the right to go anywhere on the playing field, all players must yield to the referees.
All decisions made by the referee are final. A player may be ejected from the field for arguing or disagreeing with the referee. If a dispute does occur between a player and a referee, it should be brought off the field and taken to the head referee.
If an attacking player is within 20 feet of another player, that player may demand a “surrender.”
If the defending player accepts the “surrender”, he/she will leave the field as a “hit” player.
If the defending player does not accept the “surrender”, he/she has the right to return fire.
Whenever you get a player in a hopeless situation, (i.e.; you are 20 ft or less from a player who has no idea you are there), you should offer the player a chance to surrender rather than shoot at close range. Call out "SURRENDER". If he does not respond in a non-aggressive manner fast enough for you, you may shoot. Absolutely No head shots or multiple shooting will be tolerated. To surrender, a player may call "OUT", "HIT", "I SURRENDER", "I GIVE", "UNCLE", or any other statement that will convey a positive response. Players not making any response, or those who try to bluff will probably be shot.
The “Surrender” option is to reduce the number of injuries experienced from being hit at close range. It is strictly an option. Players are highly encouraged to use it.
ITEMS PROHIBITED ON THE PLAYING FIELD
Any item the Paintball staff feels is unsafe, unfair, or changes the concept of the game will not be allowed onto the field.
The following items are not allowed on the field:
Velocity adjusting tools.
Excessive layering of clothing (kids, cold weather allowed).
Excessively baggy clothing.
Foam padding (groin/men, chest/women, knee and elbow protection allowed).
Plastic and rubber clothing.
Laser sights unless specifically authorized.
Full length Ghillie suits may only be worn with permission from the referee.
PROPER CLEANING OF GUNS AND GOGGLES
If goggles need to be cleaned, use the cleaning solution and tissue paper located at the cleaning table. Do not use Windex or any other commercial based cleaner. Use a squeegee and rag located at the cleaning area to clean any paint that may be in your gun.
EJECTIONS FROM THE FIELD
PLAYERS ARE SUBJECT TO EJECTION FROM FIELD FOR THE FOLLOWING ADDITIONAL REASONS:
Continual failure to follow any of the guidelines on this form may result in ejection from all paintball facilities.
A. Removing or lifting goggle/face mask system after first warning. B. Any fighting with other players or referees. C. Failure to play in a safe manner. D. Blind shooting (shooting without looking) after first warning. E. Any player that his/her actions would make it not pleasurable or unsafe for others to return to play and have fun.
Safety Guidelines & Rules On & Off the Field
1. ALWAYS WEAR APPROVED FOR PAINTBALL EYE PROTECTION when using paintball marker, or when you’re near an active paintball marker or discharging/shooting area. 2. Do not play paintball with anyone not wearing “approved for paintball” safety equipment. 3. Always use barrel blocking device! Do not exit an active area of play without barrel blocking device in place and your barrel pointed toward the ground as you exit. 4. Do not play paintball type games in or around neighborhoods, public areas or anywhere a stray paintball could hit a non-participant or someone's property. Always play at a Paintball Field that adheres to approved standards of operation. See: Telephone book, “paintball” or “the internet” to find fields in your area. Predetermine which fields are safely run and insured. 5. Never cock or load the paintball marker while it's pointed in the direction of any person or animal. 6. Paintball markers without approved barrel blocking devices must be carried with the barrel pointing to the ground while in the staging, neutral, or parking areas of a paintball field. As a general principle, all paintball markers should be carried with the barrel pointing to the ground. 7. Never shoot paintballs at any player showing a neutrality symbol, any non-player, any judge, any spectator, any animal or bird. 8. During a paintball game, no player may shoot at any person, object, or animal outside the perimeter of the active playing field.
9. Do not point or discharge a paintball marker or other gas powered device used in paintball games at anyone not in an active game or wearing all the necessary safety equipment. Even if there are no paintballs in it (which should not be assumed) there may be shell fragments, dirt, sand or other loose material that can cause damage. Additionally, a CO2 blast at close range could be damaging.
10. Paintball markers, paintballs and pressurized bottles must be kept out of the reach of children.
11. Paintball markers must not be used by children (anyone under the age of 18) without the expressed consent of their parents or legal guardian and then should be used only under adult supervision.
12. Paintball markers should be stored uncharged and unloaded. (However, Always treat it as though it's loaded)
13. Paintball markers should be transported uncharged and unloaded.
14. Do not shoot cars, homes or other items with painted or finished surfaces. The paintballs are non-toxic but can discolor or dissolve painted or finished surfaces.
15. NEVER shoot at anyone not wearing approved goggles or eye protection.
16. Observe all safety rules applicable to firearms when handling a paintball marker.
17. Never shoot anything from the paintball marker except water soluble paintballs. 18. Don't play paintball games on property not designated or permitted for paintball game use.
19. Never brandish paintball markers in public places. It may be illegal and others including Law Enforcement officials may not be aware of what you are doing. They may construe your actions as a threat or a danger. It is best to transport your paintball marker in a bag or carrying case.
20. All Federal, National, Territorial, Provincial, Regional, State, County, City, Municipal or Township laws, regulations and safety codes apply to the use and ownership of paintball markers. Know them!
21. Maximum industry regulated velocity in the USA and Canada is 300 feet per second. If you do not own a chronograph, have your paintball marker speeds checked before it is used in play, at a paintball game field or paintball store.
22. Keep your barrel pointed in a safe direction at all times. (Even when you set the paintball marker down)
23. Keep your finger off the trigger until you’re ready to shoot. Your finger should not be on the trigger in a neutral, safe zone, no goggles required area or other non playing area.
24. Clear the chamber and the barrel when you are through shooting. Semis have to be cleared upside down or they will feed another ball.
25. Never look down the barrel of a paintball marker, even with the power source disconnected. Some markers still store enough CO2 to shoot a few paintballs after the power source is disconnected.
26. Remove all power sources before disassembly of a paintball marker.
27. Do not handle or use paintball markers or other gas powered devices used in paintball activities or games until you are familiar with their working characteristics and have read all manufacturers warranties, safety precautions and have read and understood all paintball safety rules.
28. Never shoot at another person with the intent to cause injury or harm.
29. Knowingly shooting towards a person you know has no safety equipment or unsafe equipment will make you liable for injury sustained and criminal negligence. 30. Gas pressurize your paintball devices only when you’re ready to use them.
31. Don't handle, play with, load, use, or shoot any gas powered device while under the influence of drugs or alcohol.
32. Never shoot a paintball at, near or through any door, doorway, entrance, window, etc. This kind of playfulness, whether on your personal property or not, is not safe. Anyone could come through an entrance, just as you shoot. Do not shoot toward any game field entrance. While goggles are supposed to be on, the entrance is a likely area that people will have to be reminded to put the goggles on.
33. Players should be advised not to shoot signs, houses, mailboxes, cars, cattle, etc. Vandalism, endangerment and mischief are crimes. 34. Use all safeties when not in active play. i.e. Trigger safety (make sure it is pushed all the way in), Barrel Blocker™ in place, bolts forward (uncocked) on semis and full autos. All auto feeds and power feeds should be turned off.
35. Do not wave a paintball marker around.
36. Do not shoot across neutral areas, cars, parking lots, or staging areas.
37. Pay attention to where other’s barrels are pointed.
38. During play, avoid shooting at the head, neck, or groin areas.
39. Know your equipment. Study the manufacturers manuals before using or attempting disassembly or repair.
40. Firearms, knives, and explosives (including fireworks) are strictly forbidden at paintball games.
41. No physical confrontation or taking of prisoners is permitted in paintball games.
42. Paintball markers or other gas powered devices used in paintball games must not have a paintball or other projectile chambered while in the staging or parking areas unless all safeties, barrel blockers and cocking mechanisms are in safe mode.
43. Do not adjust velocity with the power source connected or while pressure is contained in the device if you’re in a neutral, safe or parking area (areas where goggles and safety equipment is not required.)
44. Never adjust the velocity of a paintball marker, whether the barrel is on or off, with the exhaust ports facing toward yourself or in the direction of another. 45. Do not effect repairs with the power source connected or while pressure is contained in the device.
46. Do not walk into any safe area with a loaded paintball marker or other device capable of expelling a projectile.
47. Paintballs may travel up to 250 yards (if unobstructed) and still hit with dangerous velocity. All persons within this range must have on all the necessary safety gear.
NOTE: The wording "paintball marker " is used in reference to a paintball marker- an air gun designed or capable of shooting a gelatin shelled, paint filled ball. Additionally the above rules apply to any gas powered, projectile shooting device, used in paintball games. Paintball markers are not toys and are considered to be dangerous weapons by some manufacturers written disclosures and warning lables! If paintball markers are used for their intended use and are used in conformance to all rules governing paintball and paintball equipment, the result will be a much safer sport.